未来函数检测结果如下:
该公式包含未来函数:WINNER
该公式包含未来函数:COST
指标源码:
原理解析:
ZQ赋值: 到最后交易的周期=1
DRAWRECTREL(0,0,190,999,IF(C,RGB(0,0,255),RGB(0,0,0)))NOFRAME
DRAWNUMBER_FIX(ZQ,0,0.95,0,ROUND2(REF(((获利盘为0.1计算的获利盘比例+(COST(99.9%的成本分布-COST(0.1))/10)-COST(0.1计算的获利盘比例))*100),1),3))画白色
DRAWNUMBER_FIX(ZQ,0,0.85,0,ROUND2(REF(((获利盘为0.1计算的获利盘比例+(COST(99.9%的成本分布-COST(0.1))/10*2)-获利盘为0.1计算的获利盘比例+(COST(99.9%的成本分布-COST(0.1))/10))*100),1),3))画白色
DRAWNUMBER_FIX(ZQ,0,0.75,0,ROUND2(REF(((获利盘为0.1计算的获利盘比例+(COST(99.9%的成本分布-COST(0.1))/10*3)-获利盘为0.1计算的获利盘比例+(COST(99.9%的成本分布-COST(0.1))/10*2))*100),1),3))画白色
DRAWNUMBER_FIX(ZQ,0,0.65,0,ROUND2(REF(((获利盘为0.1计算的获利盘比例+(COST(99.9%的成本分布-COST(0.1))/10*4)-获利盘为0.1计算的获利盘比例+(COST(99.9%的成本分布-COST(0.1))/10*3))*100),1),3))画白色
DRAWNUMBER_FIX(ZQ,0,0.55,0,ROUND2(REF(((获利盘为0.1计算的获利盘比例+(COST(99.9%的成本分布-COST(0.1))/10*5)-获利盘为0.1计算的获利盘比例+(COST(99.9%的成本分布-COST(0.1))/10*4))*100),1),3))画白色
DRAWNUMBER_FIX(ZQ,0,0.45,0,ROUND2(REF(((获利盘为0.1计算的获利盘比例+(COST(99.9%的成本分布-COST(0.1))/10*6)-获利盘为0.1计算的获利盘比例+(COST(99.9%的成本分布-COST(0.1))/10*5))*100),1),3))画白色
DRAWNUMBER_FIX(ZQ,0,0.35,0,ROUND2(REF(((获利盘为0.1计算的获利盘比例+(COST(99.9%的成本分布-COST(0.1))/10*7)-获利盘为0.1计算的获利盘比例+(COST(99.9%的成本分布-COST(0.1))/10*6))*100),1),3))画白色
DRAWNUMBER_FIX(ZQ,0,0.25,0,ROUND2(REF(((获利盘为0.1计算的获利盘比例+(COST(99.9%的成本分布-COST(0.1))/10*8)-获利盘为0.1计算的获利盘比例+(COST(99.9%的成本分布-COST(0.1))/10*7))*100),1),3))画白色
DRAWNUMBER_FIX(ZQ,0,0.15,0,ROUND2(REF(((获利盘为0.1计算的获利盘比例+(COST(99.9%的成本分布-COST(0.1))/10*9)-获利盘为0.1计算的获利盘比例+(COST(99.9%的成本分布-COST(0.1))/10*8))*100),1),3))画白色
DRAWNUMBER_FIX(ZQ,0,0.05,0,ROUND2(REF(((获利盘为99.9计算的获利盘比例%的成本分布-WINNER(COST(0.1)+(COST(99.9)-COST(0.1))/10*9))*100),1),3))画白色
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DRAWNUMBER_FIX(ZQ,0.15,0.95,0,ROUND2(((获利盘为0.1计算的获利盘比例+(COST(99.9%的成本分布-COST(0.1))/10)-COST(0.1计算的获利盘比例))*100),3))画白色
DRAWNUMBER_FIX(ZQ,0.15,0.85,0,ROUND2(((获利盘为0.1计算的获利盘比例+(COST(99.9%的成本分布-COST(0.1))/10*2)-获利盘为0.1计算的获利盘比例+(COST(99.9%的成本分布-COST(0.1))/10))*100),3))画白色
DRAWNUMBER_FIX(ZQ,0.15,0.75,0,ROUND2(((获利盘为0.1计算的获利盘比例+(COST(99.9%的成本分布-COST(0.1))/10*3)-获利盘为0.1计算的获利盘比例+(COST(99.9%的成本分布-COST(0.1))/10*2))*100),3))画白色
DRAWNUMBER_FIX(ZQ,0.15,0.65,0,ROUND2(((获利盘为0.1计算的获利盘比例+(COST(99.9%的成本分布-COST(0.1))/10*4)-获利盘为0.1计算的获利盘比例+(COST(99.9%的成本分布-COST(0.1))/10*3))*100),3))画白色
DRAWNUMBER_FIX(ZQ,0.15,0.55,0,ROUND2(((获利盘为0.1计算的获利盘比例+(COST(99.9%的成本分布-COST(0.1))/10*5)-获利盘为0.1计算的获利盘比例+(COST(99.9%的成本分布-COST(0.1))/10*4))*100),3))画白色
DRAWNUMBER_FIX(ZQ,0.15,0.45,0,ROUND2(((获利盘为0.1计算的获利盘比例+(COST(99.9%的成本分布-COST(0.1))/10*6)-获利盘为0.1计算的获利盘比例+(COST(99.9%的成本分布-COST(0.1))/10*5))*100),3))画白色
DRAWNUMBER_FIX(ZQ,0.15,0.35,0,ROUND2(((获利盘为0.1计算的获利盘比例+(COST(99.9%的成本分布-COST(0.1))/10*7)-获利盘为0.1计算的获利盘比例+(COST(99.9%的成本分布-COST(0.1))/10*6))*100),3))画白色
DRAWNUMBER_FIX(ZQ,0.15,0.25,0,ROUND2(((获利盘为0.1计算的获利盘比例+(COST(99.9%的成本分布-COST(0.1))/10*8)-获利盘为0.1计算的获利盘比例+(COST(99.9%的成本分布-COST(0.1))/10*7))*100),3))画白色
DRAWNUMBER_FIX(ZQ,0.15,0.15,0,ROUND2(((获利盘为0.1计算的获利盘比例+(COST(99.9%的成本分布-COST(0.1))/10*9)-获利盘为0.1计算的获利盘比例+(COST(99.9%的成本分布-COST(0.1))/10*8))*100),3))画白色
DRAWNUMBER_FIX(ZQ,0.15,0.05,0,ROUND2(((获利盘为99.9计算的获利盘比例%的成本分布-WINNER(COST(0.1)+(COST(99.9)-COST(0.1))/10*9))*100),3))画白色